![]() as soon as SPout is enabled, my VRAM slowly fills up and I don't have any GPU usage (8%). I would really appreciate it if someone could help, I'm done with all of my options!Įdit some more info. Setup is a dell xps15 9560 with i7 7700hk, gtx1050 4gb and 16gb ram. Without SPout enabled, I'm getting a solid 60fps almost all the time, and as soon as SPout is enabled the fps drops to sometimes even as low as 6fps! only a single server is found by the SPOUT2receiver demo, but I am getting a DirectX/Opengl interop error when trying to access them with cpu or gpu resources, maybe this is the problem? this was a few months ago, and I haven't found the solution yet! everything worked fine until one day when I wanted to use the setup and I couldn't push more then 15frames per second. In this video, were going to be discussing the Top 5 Resolume Workflow Hacks These are the tips that will help you to streamline your workflow, and make y. Then it’s up to the user/artist to manage their layers and/or hardware to get consistent/constant frame rate.Somehow, I am getting horrible performance with SPout enabled in resolume arena 7. Our friends at Resolume have released a feature rich update for Resolume Arena 5.1 and Avenue 4.6. Zoltán Team Resolume Posts: 7033 Joined: Thu 12:08. For best performance with resolume arena 5 Tnx RUbi. ![]() But when I connect another video source (2 LED CARD Outputs), the FPS drops down to 10-18 FPS. FIXED When slices are snapped to the edge of the comp, edge. I have FPS problem when i play with One source i get decent FPS of about 55-60. FIXED SMPTE offset calculation is broken when using 29.97 drop-frame timecode. ![]() FIXED High SMPTE Offset values are not picked up by GUI when SMPTE is set to 29.97. UPDATE: Dynamically changing NDI frame rate isn’t desired, however setting NDI frame rate to the same value as the max composition frame rate (set by user) is highly advantageous. FIXED SMPTE value in status bar not working when SMPTE is set to 29.97 fps. Then you have the uber expensive playout software for tv stations from, where you’re paying $1k per screen or output. Resolume Arena 4 to sequence midi to control media inside of Arena. Wire is a modular node-based patching environment to create effects, mixers and video generators for Resolume Arena & Avenue. This is huge time-saver when working with many DMX universes. But not anymore with version 7.5 Arena will automatically create as many universes as you like. The only software we’ve found that does this correctly is PVP (ProVideoPlayer) from Renewed Vision.But much less powerful than Arena, and not updated as often. Arena DMX Spanning When working with LED strips or a lot of fixtures you had to manually manage multiple DMX universes in the Advanced output of Arena. If we’re also live streaming the event, we would use something like vMix to pickup the NDI streams and incorporate those into the live stream. Save your sequence in a separate folder, and make sure each image is named sequentially. Our use case would be Resolume Avenue or Arena playing out (3) 1920x1080 29.97fps NDI streams, that in turn would be picked up by three NDI to SDI converters going into a switcher driving three screens (or directly to projectors). You can use Alley to convert an image sequence into a video. And one of the most powerful playback solutions out there (NDI Audio would also be important). Supporting 23.98, 24, 25, 50, 29.97 & 59.94fps correctly tagged/flagged NDI streams would make Arena & Avenue fully compatible with broadcast and live event hardware. ![]() The behavior in live streaming software is similar, vMix and others, for example, will struggle with this 60fps flagged signal as it’s expecting 60fps but not receiving 60fps, this results in frame drops reported and stuttered playback. Depending on your signal chain and hardware (switch, router,etc), this may not be supported. In a broadcast/live event environment, an NDI receiver/converter (for example NDI to HDMI or SDI) will use this flag/tag and produce a 60fps signal (or may not produce anything at all as 60p is not broadcast standard).
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